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How to paint translucencys, refraction and reflection in objects like shaping and planning values
Based on the scene and lighting and how the lights and color bounces to, and permeates thru each other

Like glass on glass, water on water
And such
As such so the image is physically correct

Like… i think i know how to pull lines from point to form shadows like in scoros and many other
But reflections and refraction is abit complex (maybe just refractions)
And while i can guess i definitely need some extra prep up to be extra sure

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